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-
- Data File Editor for Football Fanatic
-
-
- 1. Intro
- 2. Structure
- 2.1 Files
- 2.2 Team Data File Structure
- 3. Creating your own data files
- 3.1 Terminology
- 3.2 Setup
- 4. Editing
- 4.1 Loading/Saving
- 4.2 Main Menu
- 4.3 League Settings
- 4.4 Teams
- 4.5 Players
- 4.6 Names File
- 5. Team Selection
- 5.1 Selecting Category
- 5.2 Deleting a team
- 5.3 Sorting List
- 6. Other Files
- 7. Additional notes
-
-
- 1. Introduction
-
- The data file editor allows you to create or edit data files
- to your liking. Adding teams, removing teams, editing players and
- more all can be done using this editor.
- We tried to make this as simple as possible, but it may take a while
- for you to get used to using the editor. We recommend you take the time
- to go through this document.
- When editing files keep in my mind that those files won't be eligible
- for the creation of the summary file after the 35th season. Only the files
- supplied by Thunderbear will produce the summary file. The editor will
- also allow you to edit the OLD.CON and OLD.TEA files which were supplied
- with Footy, but as soon as you edit them, the game will not accept as them
- as the originals.
-
- 2. STRUCTURE AND OPTIONS
-
- Football Fanatic uses a variety of files. Five of there are user-definable
- and are involved in the workings of new scenarios or new data files. Three of
- which you alter using this editor.
-
-
- 2.1 FILES
- There are five important files in Football Fanatic:
- 1) Configuration Files (*.CON, ex: DEFAULT.CON)
- These files contain the main set-up of the game:
- division names, the cup names, the starting season and
- more. *.CON files can be edited.
-
- 2) Team Files (*.TEA, ex: DEFAULT.TEA)
- These files contain all the teams in Football Fanatic.
- Player data and team specifics are all included here.
- *.TEA files can be edited.
-
- 3) Names (*.NAM, ex: DEFAULT.NAM)
- This file contains all the names that are going
- to be used to computer-generated players in the game.
- *.NAM files can be edited.
-
- 4) Staff Names (*.STA, ex: DEFAULT.STA)
- This file contains all the names that are going to be used in
- Football Fanatic for staff members in all the teams. *.STA
- files should not be edited.
-
- 5) Referee Names (*.REF, ex: DEFAULT.REF)
- All the referee names used in the game and their respective
- nationalities are in this file. *.REF files should not be edited.
-
- 2.2 TEAM DATA FILE STRUCTURE
-
- Valid team data files must include a minimum of 84 teams. They
- must be distributed in three different categories: Top 48 teams, Other
- teams and international teams. The data file cannot hold more than
- 255 teams.
-
- There are three categories which you to assign the teams in.
-
- 1) Top 48 Teams.
- These teams will be placed in the top three divisions at the start
- of the game. This file MUST contain 48 teams, no more, no less.
-
- 2) Other Teams
- These teams will make up the pool of 16 teams that are chosen at
- random to fill the last division. There must be at least 32 teams
- in this category and a maximum of 183.
-
- 3) International Teams
- The term "international" in this case means "foreign". These
- teams will only be used for World Club Cup games. You must have
- at least 4 teams in this category, and a maximum of 24.
-
- 3. Creating your own data files
-
- 3.1 Terminology - Note the difference between scenario and data file.
-
- 1) Scenario
- A scenario consists of 5 custom files: the configuration file, the
- team file, the names file, the staff file and the referee file. An
- example is the DEFAULT.* file collection which contains the scenario
- of the European Football League season 1996/1997.
-
- 2) Data File
- A data file at its minimum only needs the configuration file and the
- team file. An example would be OLD.CON and OLD.TEA files which
- contain the information for the European Football League season
- 1995/1996. The missing files would be replaced by the DEFAULT
- collection.
-
- 3.2 Setup
- When Football Fanatic starts a new game it will look for files with
- the CON extension. If it does find such a file it will look for its
- namesake, but with the TEA extension. These are the two files it
- needs to load a different data file. It will also the corresponding
- names file, staff file and referee file if they exist.
- In order to be able to play your own data files you must have CON and
- TEA file with the same name.
- It will then display this new data file or scenario when you start a
- new game.
- Naming the files is very important! If you are creating
- a data file with only french teams make sure that you give the CON
- and TEA files the same name, otherwise Football Fanatic will think
- that they are unrelated. You might name them FRANCE.CON and
- FRANCE.TEA, or FRENCH.CON and FRENCH.TEA .
-
-
- 4. Editing
-
- Whenever you are not sure what to do press F1 for some quick help.
-
-
- 4.1 When you start the game you will be asked which CON, TEA and NAM file
- you which to load. If you wish to create a new file, we suggest you
- start by loading the DEFAULT group of files.
- When saving you can select which files you wish to save by toggling its
- entry with the space and entering the name in the appropriate field.
- The game will not allow you to save the files with the name DEFAULT.
- Save your work often.
- If you wish to load a new file, you'll have to exit and restart the
- Programm and select the files you wish to edit.
-
- 4.2 Main Menu
- From the main menu you have six options:
-
- 1) Edit Teams
- This option allows you to edit everything possible about the
- teams.
- 2) Insert Team
- Here you can add a new team
- 3) Edit League
- Various setting for the league can be altered and edited here
- 4) Select Teams
- Gives you an overview of all teams currently in the team file
- 5) Edit Names File
- Allows you to edit all names contained in the data file
- 6) Save Files
-
- 4.3 League settings
- The league settings are broken down in three options. You will
- be presented by a menu prompting you to select your choice or
- return to the main menu.
-
- 4.3.1 Edit Names
- Here you can alter the federation's name, the names of all
- four divisions, the names of all four cups, the venues and
- size of all four cup finals.
-
- 4.3.2 Edit Options
- Here you can modify the colours used with each one of the
- four division, the Other teams and the International teams.
- The starting year of the league can also be edited.
- There are also four options which allow you to modify the
- starting settings of the game, such as the number of imports
- allowed, the setting of the third cup, penalty kicks and
- if there is a common winter break for teams.
-
- 4.3.3 Edit Countries
- You can specify at the start which nationalities will be
- considered domestic in the game. Use the Up/Down cursor keys
- to select the country, to delete a country press
- Delete, and to insert a country press Insert. You can specify
- a maximum of 50 countries.
-
- 4.4 Edit Team
-
- In this option you'll be presented with a listing of the team's
- players and various information about the team itself.
- A team may only contain a maximum of 21 players.
-
- Keys:
- Page Up/Down - change team
- Cursor Up/Down - select player
- Enter - Edit player
- T - edit team information
- F3 - sort squad by position
- F4 - delete player
- F5 - add a goalkeeper
- F6 - add a defender
- F7 - add a midfielder
- F8 - add a forward
- 1 to 9 - assign player a random rating (1-high, 9-low)
- (MIGHT WANT TO MAKE 9 HIGH)
-
- 4.4.1 Editing the team
- The following can be edited:
- Team Name
- Coach Name
- Stadium Name
- Stadium Size (left/right Cursor keys)
- Formation (11 formations, left/right cursor keys)
- Country
- Fan support (0 to 100%, left/right cursor keys)
- Category
- Ranking (used for Top 48 teams only)
-
- 4.5 Edit Player
- The following can be edited:
-
- Player Name
- Country
- Age (16 to 45, 77=randomly assigned)
- Position (goalkeeper, defender, midfielder and striker)
-
- Mental Skills - 0 to 9 (highest), includes skills such as
- experience, leadership, creativity, confidence and hardness
-
- Physical Skills - 0 to 9 (highest), includes skills such as
- speed, strength, stamina, shotpower, clearing and heading
-
- Technical Skills - 0 to 9 (highest), includes skills such as
- goalkeeping, tackling, marking, passing, accuracy and ball
- control
-
- Offset - 10 to -10 . Used to make players very good or very
- bad. Should be left at 0.
-
- Personality - 0 to 9. 0 is the dream player, cooperative and
- grateful. 9 is an egomaniac.
-
- Special - special attributes for the player: slow, quick,
- agressive, weak, strong, veteran, scorer, blocker and tireless.
-
- 4.6 EDIT FILE NAMES FILE
-
- Here you edit the names file according to each nationality.
-
- IMPORTANT NOTE: this file is always automatically saved!! If you
- wish to create a new file, then you must copy an existing file to
- a new one. You will not be able to save the file under a different
- name while using the editor.
-
- Use cursor keys to select country. Press Delete to delete an entry,
- Insert to insert a new country. To edit names, select the country
- by pressing Enter. You will be presented with a list of up to 4,000
- names. Press Enter to edit a names, Delete to delete it and insert
- to insert a new name.
-
- NOTE: If you a have lot of teams from one particular country then
- make sure you have about 25 names in the names file for each team.
- This is to avoid repetition. For most European countries the
- DEFAULT.DAT file has an average of 250 names. The game does not
- recycle names in the team file.
-
-
- 5. SELECT TEAMS
-
- This option gives you an overview of all teams in the teams file. It
- will show the name, their nationality, their stadium, the number of
- players in the team and the category. At the bottom of the screen it
- shows how many teams are in each category.
-
- Cursor/Page Up/Down Scrolls through the teams.
-
- 5.1. EDITING CATEGORIES
- Press Enter, you will be presented with a menu with four options.
- Select the category for the team (see section 2.2).
-
- 5.2 DELETING A TEAM
-
- Press Delete to remove a team from the team file. Make sure you
- know what you are doing as there is no "undelete" function.
-
- 5.3 SORTING TEAMS
-
- F5 - sort teams by alphabetical order
- F6 - sort teams by nationality
- F7 - sort teams by category
- F8 - sort teams by assigned ranking (and category)
-
- NOTE: In order for the team file to work properly the teams must
- be sorted by assigned ranking (F8)
-
-
- 7. OTHER FILES
-
- There are other files which can be edited by using a normal ASCII
- text editor such as DOSEDIT.
-
- Referee files - The first line in the file contains the number of
- referees in the file. Make sure it is equal or less than the actual
- number contained. After that the name and nationality of each referee
- appear each on a separate line.
-
- Staff file - Alternating one line contains the name of the staff
- member and the other line his code:
- 1- head/assistant coach
- 2- reserve/youth coach
- 3- medic
- 4- scout
- NOTE: there should be twice as many reserve/youth coaches as medics,
- scouts or assistant coaches.
-
- YOUTH.DAT file - this file contains a list of teams that are
- used by the game when new players are generated. The first line of
- the document contains the number of teams in the file.
-
- PAPER.DAT file - contains headlines for one of the newspapers in
- Football Fanatic. The number of headlines must be a multiple of 32,
- ex: 32, 64, 96, etc ... first line contains the number of headlines.
-
-
-
- 7. ADDITIONAL NOTES
-
- Only scenarios or data files supplied by Thunderbear Software Creations
- allow the game to create the summary file at the end of the 35th season.
- This was done to keep things fair among all players.
-
- Make sure you sort the teams by ranking before saving and using the
- file. The game may have some problems if the teams in all categories
- are mixed up.
-
- We suggest you delete teams that aren't used. Again this may cause
- some problems with the game.
-
- If you are experiencing memory problems run Football Fanatic with
- the following parameters:
- ff memlow
- This will reduce the maximum number of teams in Football Fanatic to 150.
- Make sure you use a team file with 150 teams or less.
- ff verylow
- This will reduce the maximum number of teams in Football Fanatic to 150.
- Make sure you use a team file with 100 teams or less, but
- the team file must have at least 32 Other teams.
-
- Trying to edit any of the data files with an hex-editor or hacking
- is not a very good idea. Checksums are well placed (and hidden) in
- all of the files.
-
- We will be releasing in the future (around February) an update to this
- editor. It won't be a file editor but a scenario editor. It will be much
- more flexible and a few more options are available. We were considering
- adding the one we used, but somehow a collection of 5 very badly designed
- programs along with a dozen spreadsheets would not make things any easier
- for people.
-
-
-